Official Objective Maps

Cabin
Objective

Author:

On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.

Cabin is very linear and probably has the least amount of playable area out of all the maps. The only parts in this map that people could potentially die on are in the front and back yards where there are large groups of zombies, but dying is still pretty unlikely with a group.

Broadway
Objective

Author:

This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.

One of the OG maps of No More Room in Hell. Broadway overall is a very simplistic and short map, it’s a very short map as it can be solo’d in under 5 minutes. The objectives aren’t complicated in the slightest, the spawn room has tons of loot including a Sako that always spawns at the top of the stairs, you will almost never find yourself without a good weapon at the start, Overall, it’s a very short, easy if you know the map, and fun with a nice atmosphere.

Broadway2
""Objective

Author:

"the sequel to the first map Broadway""" ""

We thought that we had gotten away from downtown broadway, only for our getaway train to breakdown on the tracks. Those of us that remain went to some apartment building to barricade ourselves in while we figure out what to do to escape this never ending hell. We think we might have seen signs of unlooted supplies to the south so that’s a better place than any to start.

This map is literally the polar opposite of its predecessor, Broadway is one of the easiest maps in the game, and Broadway2 is generally a harder map in the game, You start off in an apartment building and make your way into an alleyway where you have to clear out a crap ton of zombies, you navigate through the streets and through a movie theater/hotel depending on your objective until you make it to a basketball court. Now everything up to this point really isn’t that hard, but everything from here on out is when things kick into maxiumum overdrive. This basketball court has literally HUNDREDS of children in it, they will seemingly nonstop keep pouring out of the basketball court, however as much as it may feel infinite, it’s not, and it eventually stops. You then have to then get some gas to blow open the door to some kind of convenience store. Now the thing is, this convenience store is filled with runners that will come running out, and a bunch of shamblers blocking the entrance. Now this wouldn’t be so bad if it wasn’t for the horde shamblers from behind you slowly creeping up on you. This really puts on the pressure to move fast before you get sandwiched. Once you call for evac, you go to the roof and find that your helicopter has crashed, and you have 5 minutes to get to your new evac, which can be either a helicopter or train however I’ve personally never had the train evac in any of my games. Anyways, you have 5 minutes to run all the way back to the basketball court to get evacuated. Overall, the first half of this map is definitely do-able, however the second half is absolutely ludicrous

Chinatown
Objective

Author:  Toni Seppänen 

Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.

Some of this map’s difficulty comes from how dark most of it is, there’s nothing more annoying than being grabbed by a zombie you literally could not see at all due to how camouflaged he was with the darkness, I would advise turning your brightness up when you play this map. The sewer part could be challenging for noobs but overall is not that big of an issue. The last segment of the map could be challenging considering zombies can easily obstruct your path considering how narrow it is, however a chainsaw can swiftly solve this problem. Overall, not that hard of a map to beat



Lakeside
Objective

Author:

This is a very easy map. There are barely any zombie spawns, simple objectives, and the map is not too long. The only difficulty that this map has is that it could be confusing for first time players, but once you know where to go/what to do, it’s one of the easiest map in no more room in hell.

Toxteth
Objective

Author:

Almost no challenge whatsoever. This map has very simple, easy objectives, a ton of wide open areas to maneuver in, infact almost the entire map is wide open area. The entire map is pretty short as well, it involves going to a grocery store, calling for help, and then getting extracted in a nearby graveyard.

Junction
Objective

Author:

Another pretty long map. Junction can honestly get pretty chaotic in some parts, mostly towards the end. I would say the map slowly gets more intense as it goes on. You start off by navigating some street, not too difficult, you navigate through some kind of apartment building, not too difficult, and eventually you find yourself in some kind of sewer system. Now here is where things get chaotic, you have to navigate through these sewer tunnels littered with all types of zombies, runners, children, shamblers, you name it. It’s also possible to go the wrong way and end up at a dead end. It’s honestly better to just keep running and ignore all the zombies, the way out involves climbing up a ladder which means that all the runners you’ve accumulated can’t follow you up, meaning you won’t have to deal with them. Once you escape the sewers you find yourself in some kind of tunnel, the kind of tunnel used for commuting by the way. Once you enter this tunnel you only have about 20 more runners to deal with, and once you dispose of them, you have to lay 3 bundles of dynamite around the tunnel in order to cover your retreat. However you only have a small amount of time to run to the other end of the tunnel and get over the ladder before the tunnel explodes. I’ve seen quite a few games in which a bunch of people were all scrambling to get over the ladder at the same time and pushing each other all over the place, the irony is that if they would have went one by one, they probably would have had enough time to all make it over. Overall, a pretty good map if you want a moderate challenge.

Cleopas
Objective

Author:

This map is essentially just a harder, longer version of Toxteth with more narrow spaces, more zombies, and way more items to fetch. You start off in an apartment building just like in Toxteth, however the spawn room on this map is just like a battle royale game, you spawn in, you either find a good weapon, or you find nothing. There will be times where you will have nothing but your fists for the first few minutes of the map until you find a weapon. The streets in this map are fairly easy to maneuver in considering they are very wide and have lots of room, and there are a few tight alleys in this map that you’ll have to clear out before you can go through due to how tight they are, and it doesn’t exactly help that these alleys are packed with zombies. But let’s not forget the 2nd half of the map, At the halfway mark this map just turns into a full on scavenger hunt. In order to call for evac, you have to venture through this giant map and find a microphone, a specially marked green gas can, and a car battery. But wait, there’s more! Once you find those 3 items and call for evac, the evac is locked off by a gate with a lock on it, which you need pliers to cut, and let’s not forget that you only have 3 minutes to find these pliers. But wait, there’s even more! The pliers are not marked, meaning they don’t have a red outline around them like other objective items do, as if finding a small pair of pliers in a gigantic map wasn’t already hard enough, luckily though there are only 3 locations in which the pliers can spawn.

Good tip is to just find the pliers beforehand and unlock the gate before calling for evac.

Suzhou
Objective

Author:

Probably the hardest out of the easy maps, almost bordering on medium but not quite hard enough. Navigating through the streets can be a slight challenge considering they’re somewhat narrow, but the only real threat to your survival comes at the evac station. When you break the boards to the evac station, you will unleash a horde of runners and children, it would be advisable to halfway board up the entrance that you came through so that you can retreat and so that the zombies can’t follow you through. I can’t tell you how many times I’ve seen entire teams get wiped out just because some noob broke the boards to the evac station without alerting his teammates and when no one was ready for it. There will also be a considerable amount of runners and children to hold off when you call for evac, however theres a glitch that involves standing on top of a table in which zombies can’t attack you. This map can also be really short depending on which objective configuration you get.