Category:Gamemodes

About
There are two kinds of official game modes in NMRIH that are present in every official map.

> Objective Mode

> Survival Mode

Objective Mode
Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.

The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). Grey dots point you to the current objective you need to go to, red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass)

This gametype tends to be shorter than Survival, as objectives may be done at one's own pace, some maps even being capable of being beaten in under 5 minutes.

Objective maps are represented with the nmo_ prefix.

Here are the good examples of objective maps:

nmo_boardwalk

nmo_chinatown

nmo_broadway

Survival Mode
Survival mode focuses on two things: Area Defense and Survival.

The National Guard designated certain areas as "safe zones" for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the "safe zones" are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).

Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as "Zones") may differ across each map but generally, they're relatively safe to return to and regroup.

Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.

After successfully completing some waves (map determined), the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)

Survival maps are represented with the nms_ prefix.

Zones

If zombies enter the safe zones that you need to defend, they will start attacking/vandalizing/destroying the place. The National Guard will alert you if they spot it happening with their Surveillance Drones. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to defend your safe zones long enough, the National Guard may send in a form of extraction! (decided by map/level).

As mentioned before, if you use the Compass (press C), the zones will be visually represented with some letters (Zone A will be "A", Zone B will be "B", and so on). Zone Repair

Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 25% health to the safe zone.

Health StationsPlayers can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.

Respawning

You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health

Custom Modes
Some servers in NMRIH have custom modes, such as


 * PVP / Player vs Player (friendly fire has to be enabled)
 * RPG (Korean Servers)
 * Soccer (Soccer 2020)
 * Dodge-ball (dodgeball_v5)
 * Objective Survival (Galleria) (cod_verruckt)

Difficulty Levels
Casual mode

Classic mode

Realism Mode: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life also zombie spawn rate is increased and supplies such as medkits, pills and bandages appear less.

Nightmare/Hardcore Mode: All zombies will be tougher to take down and will spawn much more frequently. Enemies deal more damage and have a greater chance of causing blood loss and/or infecting the player.

Survival mode: the wave status, zone health, and all players’ name and health will not be shown. Respawn tokens will also be disabled.

Trivia
-Difficulty levels were finally introduced in Patch 1.08.

-the survival maps are another referance to WWZ by max brooks. in the start of the map, the officer over the radio will say "as per redeker plan, you are tasked to hold out zones"

this is a referance to paul redeker, the south african who thought of the idea of placing survivors in barricaded zones outside the country's main line of defence. the idea was that every zombie that goes after these zones is one less zombie throwing itself as the main defences.

according to the plan these zones will be well fortified and supplied by air and act as radio beacons to survivors. in the book it is stated that not all zones manage to remain clear, most were over run and this was seen by most governments as a necessary sacrifice of these survivors so that the main defences can hold.

Other Info
These tutorials for NMRIH might help you.

No More Room In Hell Official Manual

No More Room In Hell Video Tutorial

Edited by ElysiumLeoSK (Leo Sardonyx Kliesen)

Updated by HecticMorder (SteamProfile)

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